by Immotionar Team, Friday, April 8, 2016 at 9:15 AM

TecHeroes loves GameDev Tour is a series of free Italian events focused on Game Development. On April 21st, there will be an event in Turin, Italy, at the Microsoft Innovation Center.

In Turin you will also have the opportunity to follow a special session/lab on Virtual Reality, where Antony Vitillo and me will present you technologies, devices for VR and how to develop with Unity. If you are interested, there will also be the exclusive opportunity to try the ImmotionRoom system.

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by Immotionar Team, Friday, April 1, 2016 at 1:40 PM

Hello everyone! Today we come with a huge news for you all! Something that will revolutionize the world of virtual reality!

We have tried different headsets and controllers for our ImmotionRoom solution but were never really satisfied about them. And the specs of the upcoming products by Oculus and Vive are terrible in our opinion. So we contacted some manufacturers all around the world, and with our great technology skills, we designed a brand new set of products: the SockVR headset and the BananaVR controllers!

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by Antony Vitillo, Friday, March 4, 2016 at 4:10 PM

Hello everyone and welcome to the first episode of this serie that talks about what we’ve learned during the developing of our concept demo "The time of Conundrum".

Today I just want to talk about one of the biggest problem about Virtual Reality: locomotion. OK, I know, you’re thinking this is just another post about our ImmotionRoom system, but no, this is not a post about how cool our system is, about how it has the potentiality to remove all the motion sickness in player movement and all this stuff (that is all true, anyway ;) ). Today I just want to talk about traditional input systems, because yeah, Vive room-scale and ImmotionRoom walk-scale are cool, but not everyone has them at this moment, so I think we, as developer, should publish games that support at least a double input scheme, with one using gamepad or other traditional input methods, to let the greatest number of players experience our games.

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by Antony Vitillo, Tuesday, February 23, 2016 at 9:15 AM

Hi to all! How are you doing?

We’re well… we’re developing our first game for the ImmotionRoom system: “The time of Conundrum!”. Do you like its name? Haven’t you noticed how sophisticated are we in the use of the word “Conundrum”? The game plot is as follow: one day you wake up in a strange and disturbing basement, with all rusty stuff and blood around you. The door is closed and there seems to be no escape. Besides that, a not-so-reassuring clock on the wall ticks the time that remains to you to live if you don’t escape. Why are you there? How can you escape? What is there beyond the door? You can know it only if you play our game!

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by Antony Vitillo, Saturday, February 6, 2016 at 4:00 PM

Hello everyone! How are you? Were you missing another post mortem of ours? With that Q&A structure that you like so much? Don’t worry, today I’ll provide you with a brand new one! :-)

As said in this postwe proposed as technical sponsors for the Global Game Jam 2016 event here in Turin (organized by Treatabit and T-union) because we wanted to see what developers think about our virtual reality solution and its related SDK. It has been a truly great experience, so we decided to write an article about it. Ready? Go!

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by Antony Vitillo, Tuesday, January 26, 2016 at 7:45 AM

On January 22nd, we participated to the award ceremony of Faber Day. As we told you in our previous post, we were selected among the 12 winners of the contest, with our ImmotionRoom solution.

I’ll write here a short post-mortem about the event, in the classical Q&A form that I use in every postmortem (like in this one and this other one).

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by Gianni Rosa Gallina, Friday, January 15, 2016 at 10:45 AM

Hi all! This is a new technical post about Virtual Reality and related technologies. The previous post was a theoretical article about the differences between VR, AR and Contextual Reality. This one, instead, is a (hopefully) useful and short guide to solve one of the biggest problem everybody will face sooner or later: when introducing a friend or a relative to VR for the first time, how can we help and guide the newbie within the immersive world, while assisting him from the outside?

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by Antony Vitillo, Tuesday, January 12, 2016 at 2:00 PM

We’re happy to announce you that on January 6th, we have pre-ordered 2 Oculus Rift CV1!! They’ll arrive here in April, and we can’t wait to play with them! You know that we’re virtual reality enthusiasts… so you can imagine how curious we are…

The preorder moment was really exciting: it has been like purchasing the tickets for the concert of a big rock star, like U2 or Bruce Springsteen.

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by Antony Vitillo, Thursday, January 7, 2016 at 5:00 PM

Hello everyone! How are going your holidays?

We have not had so much time for relaxing, because we decided to participate to the Wonder Light Night exhibition in Bardonecchia, Italy… so we had to work during the holidays to prepare for the event: we fixed some bugs and make improvements to our demo, prepared all the documents to handle the customers queue and organized all the stuff to be ready for the demo day.

This was our second exhibition, so we were prepared to handle a similar event: if you remember, we had the first exhibition more than one month ago: it was the Wearable Tech Torino and there we learned a lot of things, as I explained in the relative post-mortem.

I like to write post-mortems using a Q&A structure, as in a fake interview, so I’ll make this article in the same way. Hope you’ll like it :-). Ready? GO!

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by Immotionar Team, Wednesday, December 23, 2015 at 9:00 AM

Hi everyone! We’ve got some big news for you: thanks to the fantastic success of our participation to the WTT Exhibition here in Turin, WTT organizer Jetop asked us to participate to a new exhibition: Bardonecchia Wonder Light Night.

Bardonecchia Wonder Light Night is an exhibition about innovation and entertainment that will be held January 4th, 2016 in the central plaza of Bardonecchia (Piazza De Gasperi). If you don’t know where Bardonecchia is… well, it is here:

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