by Antony Vitillo, Friday, August 26, 2016 at 8:30 AM

Hello everyone! It’s been a long time since the last time I’ve written an article for this blog! How have you been in these months? Have you had great vacations? I hope so.

We had to rush to finish the beta for our ImmotionRoom SDK and then we had to attend the EIA program for which we won a grant. Now we’re developing a game for our virtual reality system and I’ve just started my personal blog, dedicated to VR and startups too. So, a lot of things have happened in all this time!

Today I want to talk you about our experience at the European Innovation Academy.

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by Antony Vitillo, Tuesday, May 31, 2016 at 10:25 AM

大家好Finally our Oculus Rifts have arrived and so we have managed to try them! Ready for a super-review? It will be like the one I did for OSVR, so fasten your seatbelts! (If you’re in a hurry, read only the TL;DR at the end ;) ). Also, if you are curious about the HTC Vive, you can read our other review here!

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by Antony Vitillo, Tuesday, May 31, 2016 at 10:25 AM

Hello, everyone! Here in ImmotionAR we are always working on cutting-edge technology, so my buddy Gianni has bought a set of HTC Vive and let me try them! Cool, isn’t it? I’ll write you a review about my experience with them… so you’ll know how they are. Ready? Go! (If you’re in a hurry, read only the TL;DR at the end ;) ). Also, if you are curious about the Oculus Rift CV1, you can read our other review here!

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by Antony Vitillo, Thursday, May 12, 2016 at 10:15 AM

Hello everyone! We are proud to announce you that our startup ImmotionAR is one of the 5 innovative projects selected by the Chamber of Customs of Turin, for a grant to participate to the European Innovation Academy (EIA) here in Turin in July!

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by Antony Vitillo, Saturday, April 30, 2016 at 11:00 PM

Hello everyone! Today I’ll write a (long) review about my (short) experience with Razer OSVR, because I think there is so much attention about Oculus Rift and HTC Vive that we often forget that there are lots of other headsets here in this world. So, I’ll write a bit about OSVR. Ready… go? (If you’re in a hurry, read only the TL;DR at the end ;) ).

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by Antony Vitillo, Tuesday, April 12, 2016 at 8:20 AM

Welcome to the second episode of the Time Of Conundrum Lessons serie! Today’ll teach you how to take screenshots while using your Samsung Gear VR! 

Well, if you have a Samsung S6, you can use this trick and use essentially a Bluetooth or USB keyboard connected to your Gear VR and then press the "Print" key to make a screenshot and save it to the camera roll. But… if you, like me, have a Samsung Note 4? Or you don’t want to use a physical keyboard? Well, things become a little more nerdy… and you have to use adb inside the command line prompt. Ready for the nerdiness? Ok, let’s go!

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by Antony Vitillo, Friday, March 4, 2016 at 4:10 PM

Hello everyone and welcome to the first episode of this serie that talks about what we’ve learned during the developing of our concept demo "The time of Conundrum".

Today I just want to talk about one of the biggest problem about Virtual Reality: locomotion. OK, I know, you’re thinking this is just another post about our ImmotionRoom system, but no, this is not a post about how cool our system is, about how it has the potentiality to remove all the motion sickness in player movement and all this stuff (that is all true, anyway ;) ). Today I just want to talk about traditional input systems, because yeah, Vive room-scale and ImmotionRoom walk-scale are cool, but not everyone has them at this moment, so I think we, as developer, should publish games that support at least a double input scheme, with one using gamepad or other traditional input methods, to let the greatest number of players experience our games.

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by Antony Vitillo, Friday, March 4, 2016 at 9:30 AM

Hi everyone! As promised, today I’ll start a new serie that tells you what we’ve learned while developing and submitting our demo "The time of Conundrum". I’ll split it in various different articles, to be focused on a single, well-explained topic in every part. These are the main topics I’ll cover:

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by Antony Vitillo, Tuesday, February 23, 2016 at 9:15 AM

Hi to all! How are you doing?

We’re well… we’re developing our first game for the ImmotionRoom system: “The time of Conundrum!”. Do you like its name? Haven’t you noticed how sophisticated are we in the use of the word “Conundrum”? The game plot is as follow: one day you wake up in a strange and disturbing basement, with all rusty stuff and blood around you. The door is closed and there seems to be no escape. Besides that, a not-so-reassuring clock on the wall ticks the time that remains to you to live if you don’t escape. Why are you there? How can you escape? What is there beyond the door? You can know it only if you play our game!

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by Antony Vitillo, Saturday, February 20, 2016 at 5:40 PM

Today I’ll start a new serie of our blog: The Startupper FAQs.

In these posts, I’ll just write some questions a wanna-be startupper could want to make to the people who have this job and provide some short answers… like in the FAQ section of a website. I’m not the best startupper in the world and I’ve (still) not a Fortune-500 company, but in these almost 2 years of rollercoasters to become my own boss, I can say that I’ve learnt something about this world.

Ready? Go!

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