by Antony Vitillo, Monday, February 13, 2017 at 11:45 AM

Hello all! Do you remember when I told you that we had been invited to the event Sognando La Realtà by GDG Torino? If not, you can refresh your memory here :-) Well, the event has gone good and this is a little post-mortem about it (“little” in my scale of reference… of course).

Read more...
by Antony Vitillo, Tuesday, January 31, 2017 at 10:00 AM

Last month we started experimenting with Oculus Touch (they’re really awesome controllers… I’ve written my first impressions here and here) and we’ve also made our first experiments in using Oculus Touch with ImmotionRoom system. This video showcases some of the experiments we’ve made.

Read more...
by Immotionar Team, Tuesday, January 24, 2017 at 10:40 AM

We are very happy to announce you that we have been invited by local GDG community to participate as speakers to their event Sognando La Realtà! GDG means Google Developer Group: they are lots of Google communities all around the world and this one is located in our city, Turin, so it is called GDG Torino. We know them well, since they helped us in marketing our DTC event and most of them were inside Jetop when we participated at our first exhibition ever, the WTT. They are young, enthusiastic and smart people and we love them, so when they called us, we immediately answered yes!

Read more...
by Immotionar Team, Monday, January 16, 2017 at 7:15 PM

After the great success of our DTC event, we have been invited by epic HoloLens experts and Microsoft MVPs Matteo Valoriani and Marco Dal Pino as speakers to their Holo Dev Day event in Milan (Italy) on January 21st! Wow!

Read more...
by Immotionar Team, Friday, January 13, 2017 at 10:00 AM

We’re very proud to announce the first upgrade to our ImmotionRoom system! We’ve listened to feedbacks from testers and communities (so, from you!) and made some fixes to make you appreciate more our software! Of course our TO-DO list is still enormous, but since today there are some less elements on it!

Read more...
by Antony Vitillo, Thursday, January 12, 2017 at 9:15 AM

Hello all! Here’s Tony from Immotionar! After having given my first impressions on Oculus Touch on my personal blog and having made first experiments with them and our ImmotionRoom system, it’s time for an Oculus Touch full review! One of that flood-of-words reviews, like the one I did for HTC Vive, Oculus Rift CV1 and Razer OSVR. Are you excited by this? I hope so! So, fasten your seatbelts and let’s take a look together at this awesome controllers! (ah, you don’t have the time? No problem, go simply to the TL;DR section at the end!)

Read more...
by Antony Vitillo, Monday, January 2, 2017 at 9:40 AM

Hello everyone. Some times ago I was talking on reddit with a guy that, once he discovered that we are Italians, said to me that Immotionar was the first Italian virtual reality startup he had heard of. This someway makes me happy, but on the other side makes me sad, since this means that my country has not a great technological reputation.

Read more...
by Immotionar Team, Friday, December 23, 2016 at 10:25 PM

Hello all! Holidays are coming and we of Immotionar want to wish the best to you all. It has been a great year for virtual reality, where the technology has made great steps further and epic devices like Oculus Rift CV1 or HTC Vive have been released… and every day we’re more sure that this technology, with its cousin AR, will change the way we interact with computers. And 2017 will be even more epic (we’re waiting for HTC Vive 2 and Microsoft headsets…).

Read more...
by Immotionar Team, Thursday, December 15, 2016 at 11:30 AM

After the Kinect v1 integration we’ve announced just 2 weeks ago, it’s time to make another great announcement: Immotionar has finally relased Hit Motion in pre-alpha!

What is Hit Motion? Well, before explaining it… look at this cool trailer we’ve made!

Read more...
by Antony Vitillo, Friday, December 9, 2016 at 4:40 PM

Few days ago we made new tests with our ImmotionRoom system and HTC Vive. As we already said in our post about our first integration with HTC Vive, Vive had great interferences problems and so it was difficult to be used with our system. The headset screen became frequently grayed out and the user experience was greatly affected.

Read more...