Developing "The Time of Conundrum"

by Antony Vitillo, Tuesday, February 23, 2016 at 9:15 AM

Hi to all! How are you doing?

We’re well… we’re developing our first game for the ImmotionRoom system: “The time of Conundrum!”. Do you like its name? Haven’t you noticed how sophisticated are we in the use of the word “Conundrum”? The game plot is as follow: one day you wake up in a strange and disturbing basement, with all rusty stuff and blood around you. The door is closed and there seems to be no escape. Besides that, a not-so-reassuring clock on the wall ticks the time that remains to you to live if you don’t escape. Why are you there? How can you escape? What is there beyond the door? You can know it only if you play our game!


This concept inspired us because we love old style point-and-click adventures… and I’m a huge fan of Resident Evil… so we decided to make a small horror adventure in VR, evolving the point-and-click paradigm to immersive VR. The game is playable with mouse+keyboard, gamepad and the ImmotionRoom system, so you can play it the way you prefer. Obviously, after you played it with the ImmotionRoom system, and felt so immersed, there is no turning back to gamepad or mouse… you can only stick to ImmotionRoom. You can watch the full trailer here:

We’ll release the concept demo for Samsung Gear VR & Oculus Rift in the coming weeks, so stay tuned! In the next post, we’ll talk about the difficulties we found while developing this short game… in the meantime, if you could let us know your opinion about the game concept, we’d be very happy! Have a nice day!