by Immotionar Team, Tuesday, January 24, 2017 at 10:40 AM

We are very happy to announce you that we have been invited by local GDG community to participate as speakers to their event Sognando La Realtà! GDG means Google Developer Group: they are lots of Google communities all around the world and this one is located in our city, Turin, so it is called GDG Torino. We know them well, since they helped us in marketing our DTC event and most of them were inside Jetop when we participated at our first exhibition ever, the WTT. They are young, enthusiastic and smart people and we love them, so when they called us, we immediately answered yes!

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by Immotionar Team, Monday, January 16, 2017 at 7:15 PM

After the great success of our DTC event, we have been invited by epic HoloLens experts and Microsoft MVPs Matteo Valoriani and Marco Dal Pino as speakers to their Holo Dev Day event in Milan (Italy) on January 21st! Wow!

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by Immotionar Team, Friday, January 13, 2017 at 10:00 AM

We’re very proud to announce the first upgrade to our ImmotionRoom system! We’ve listened to feedbacks from testers and communities (so, from you!) and made some fixes to make you appreciate more our software! Of course our TO-DO list is still enormous, but since today there are some less elements on it!

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by Antony Vitillo, Friday, March 4, 2016 at 4:10 PM

Hello everyone and welcome to the first episode of this serie that talks about what we’ve learned during the developing of our concept demo "The time of Conundrum".

Today I just want to talk about one of the biggest problem about Virtual Reality: locomotion. OK, I know, you’re thinking this is just another post about our ImmotionRoom system, but no, this is not a post about how cool our system is, about how it has the potentiality to remove all the motion sickness in player movement and all this stuff (that is all true, anyway ;) ). Today I just want to talk about traditional input systems, because yeah, Vive room-scale and ImmotionRoom walk-scale are cool, but not everyone has them at this moment, so I think we, as developer, should publish games that support at least a double input scheme, with one using gamepad or other traditional input methods, to let the greatest number of players experience our games.

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by Antony Vitillo, Friday, March 4, 2016 at 9:30 AM

Hi everyone! As promised, today I’ll start a new serie that tells you what we’ve learned while developing and submitting our demo "The time of Conundrum". I’ll split it in various different articles, to be focused on a single, well-explained topic in every part. These are the main topics I’ll cover:

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by Antony Vitillo, Friday, December 4, 2015 at 11:00 AM

We’ve just been at our first exhibition as exhibitors and we think it would be a good idea just to talk to all of you about all our impressions, ideas, problems and so on. So, I’m here writing in this post everything that comes out of my head, hoping it will help someone out there.

(I’ll split this post in multiple parts and I’ll give this article an interview form because I think this will make it more readable than a 20-pages-long-essay about exhibitions that will serve only to help my readers to sleep easily :-) ). Let's start!

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by Immotionar Team, Tuesday, November 24, 2015 at 10:00 AM

Our stand at the WTT event was a huge success! They have been two very very intense days, full of joy, confusion, satisfaction and hard work. A lot of people tried our solution… and most of them were satisfied. Gianni’s workshop was sold out and positively reviewed. We’ve meet a lot of people, a lot of innovators and made new friends.

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by Antony Vitillo, Wednesday, November 18, 2015 at 9:40 PM

Welcome to the last episode of this post serie!

The time has come… and we are almost ready for the show. These are frenetic days in which we are doing a lot of things: like preparing slides (we’ll have a public talk about our company and a workshop about VR development!), finalizing the demos (have you seen the picture of the beautiful avatar you can impersonate in our demo?), cutting away features we hadn’t the time to implement, inviting people, writing posts on our blog … and getting really mad :-)

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by Immotionar Team, Tuesday, November 17, 2015 at 1:48 PM

ImmotionAR, a division of Beps Engineeringhas the pleasure to invite all of you to the WTT exhibition here in Turin, Italy, on November 20-21.

What we will do:

Why come and visiting us:

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by Antony Vitillo, Tuesday, November 10, 2015 at 10:45 AM

Goooood morning to all you Immotiofans! Were you wondering what we made during this week? Great! Keep reading and you’ll know!

Last week Gianni was in the U.S. to attend the Microsoft MVP Summit in Seattle (if you don’t know what a Microsoft MVP is, read this). He learned a lot talking with other members of the Microsoft community and dev teams and visited a lot of interesting labs. He showcased live our solution for the first time and obtained some good feedbacks! Hope this will be the first one of a lot of successful exhibitions!

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