by Immotionar Team, Sunday, April 23, 2017 at 6:20 PM

After 3 years of trying to change virtual reality by adding to it the full body user experience, without the user wearing any kind of sensors, we have to wake up from our dream. It’s over.

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by Immotionar Team, Thursday, March 2, 2017 at 10:30 PM

Some times ago we got in touch with the guys of Techtyche, thanks to the fact that they said that Tony’s blog The Ghost Howls was one of the best 50 virtual reality blogs of the world (thanks guys!). From that day on, we started chatting with them and we discovered that they’re very interesting people. So, we decided to do a little interview with them and to write an article about it, so you can learn about them, too.

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by Immotionar Team, Tuesday, January 24, 2017 at 10:40 AM

We are very happy to announce you that we have been invited by local GDG community to participate as speakers to their event Sognando La Realtà! GDG means Google Developer Group: they are lots of Google communities all around the world and this one is located in our city, Turin, so it is called GDG Torino. We know them well, since they helped us in marketing our DTC event and most of them were inside Jetop when we participated at our first exhibition ever, the WTT. They are young, enthusiastic and smart people and we love them, so when they called us, we immediately answered yes!

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by Immotionar Team, Monday, January 16, 2017 at 7:15 PM

After the great success of our DTC event, we have been invited by epic HoloLens experts and Microsoft MVPs Matteo Valoriani and Marco Dal Pino as speakers to their Holo Dev Day event in Milan (Italy) on January 21st! Wow!

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by Immotionar Team, Friday, January 13, 2017 at 10:00 AM

We’re very proud to announce the first upgrade to our ImmotionRoom system! We’ve listened to feedbacks from testers and communities (so, from you!) and made some fixes to make you appreciate more our software! Of course our TO-DO list is still enormous, but since today there are some less elements on it!

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by Immotionar Team, Friday, December 23, 2016 at 10:25 PM

Hello all! Holidays are coming and we of Immotionar want to wish the best to you all. It has been a great year for virtual reality, where the technology has made great steps further and epic devices like Oculus Rift CV1 or HTC Vive have been released… and every day we’re more sure that this technology, with its cousin AR, will change the way we interact with computers. And 2017 will be even more epic (we’re waiting for HTC Vive 2 and Microsoft headsets…).

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by Immotionar Team, Thursday, December 15, 2016 at 11:30 AM

After the Kinect v1 integration we’ve announced just 2 weeks ago, it’s time to make another great announcement: Immotionar has finally relased Hit Motion in pre-alpha!

What is Hit Motion? Well, before explaining it… look at this cool trailer we’ve made!

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by Immotionar Team, Thursday, December 1, 2016 at 7:30 PM

Today is a great day here at Immotionar, because we can announce you that finally our full-body VR ImmotionRoom system does not support only Kinect v2 anymore, but it is fully compatible with Kinect v1, too!

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by Immotionar Team, Tuesday, October 11, 2016 at 11:00 PM

Organizers of View Conference asked us to talk a bit about their event that will be hold here in Turin… and we were like "It’s a great event… so, why not?" and so we’re here spreading the word for them.

View Conference is an annual event hold in Turin, Italy (our city) where for a few days there will be super-interesting talks about animation, 3D, graphics and this kind of cool stuff; hackatons, awards and job proposals will be at the fair, too.

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by Immotionar Team, Thursday, September 29, 2016 at 11:00 AM

From September 29th to October 2nd 2016, the third edition of the Supernova Festival, the innovation and creativity fair, will take place in Brescia (Italy). An event organized by Talent Garden, focused on innovation, technology, companies and people.

This edition will answer to the question "What is the impact of technology, innovation and creativity on the environment?". Current and future changes to the environment will be analyzed, in order to prove that technology and creativity can limit damages and improve our lives. Reality and digital world, social, sharing, virtual reality, and many more will be topics discussed in workshops and conferences.

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