"The Time of Conundrum Lessons" serie

by Antony Vitillo, Friday, March 4, 2016 at 9:30 AM

Hi everyone! As promised, today I’ll start a new serie that tells you what we’ve learned while developing and submitting our demo "The time of Conundrum". I’ll split it in various different articles, to be focused on a single, well-explained topic in every part. These are the main topics I’ll cover:

  1. How to create a reduced-nausea first person player controller in VR
  2. How to grab screenshots with Gear VR
  3. How to create an APK ready for Oculus submission
  4. How to read current FPS while playing with your Gear VR Unity demo
  5. Tips & Tricks to stay near 60FPS on Gear VR
  6. Hints on how to create games with natural VR interface
  7. Hints on how to develop cross-platform, cross-input games

Are you ready? Do you like my topics? Next episode will be published today! Stay tuned!