by Antony Vitillo, Tuesday, April 12, 2016 at 8:20 AM

Welcome to the second episode of the Time Of Conundrum Lessons serie! Today’ll teach you how to take screenshots while using your Samsung Gear VR! 

Well, if you have a Samsung S6, you can use this trick and use essentially a Bluetooth or USB keyboard connected to your Gear VR and then press the "Print" key to make a screenshot and save it to the camera roll. But… if you, like me, have a Samsung Note 4? Or you don’t want to use a physical keyboard? Well, things become a little more nerdy… and you have to use adb inside the command line prompt. Ready for the nerdiness? Ok, let’s go!

by Immotionar Team, Friday, April 8, 2016 at 9:15 AM

TecHeroes loves GameDev Tour is a series of free Italian events focused on Game Development. On April 21st, there will be an event in Turin, Italy, at the Microsoft Innovation Center.

In Turin you will also have the opportunity to follow a special session/lab on Virtual Reality, where Antony Vitillo and me will present you technologies, devices for VR and how to develop with Unity. If you are interested, there will also be the exclusive opportunity to try the ImmotionRoom system.

by Immotionar Team, Friday, April 1, 2016 at 1:40 PM

Hello everyone! Today we come with a huge news for you all! Something that will revolutionize the world of virtual reality!

We have tried different headsets and controllers for our ImmotionRoom solution but were never really satisfied about them. And the specs of the upcoming products by Oculus and Vive are terrible in our opinion. So we contacted some manufacturers all around the world, and with our great technology skills, we designed a brand new set of products: the SockVR headset and the BananaVR controllers!

by Antony Vitillo, Tuesday, February 23, 2016 at 9:15 AM

Hi to all! How are you doing?

We’re well… we’re developing our first game for the ImmotionRoom system: “The time of Conundrum!”. Do you like its name? Haven’t you noticed how sophisticated are we in the use of the word “Conundrum”? The game plot is as follow: one day you wake up in a strange and disturbing basement, with all rusty stuff and blood around you. The door is closed and there seems to be no escape. Besides that, a not-so-reassuring clock on the wall ticks the time that remains to you to live if you don’t escape. Why are you there? How can you escape? What is there beyond the door? You can know it only if you play our game!

by Antony Vitillo, Saturday, February 6, 2016 at 4:00 PM

Hello everyone! How are you? Were you missing another post mortem of ours? With that Q&A structure that you like so much? Don’t worry, today I’ll provide you with a brand new one! :-)

As said in this postwe proposed as technical sponsors for the Global Game Jam 2016 event here in Turin (organized by Treatabit and T-union) because we wanted to see what developers think about our virtual reality solution and its related SDK. It has been a truly great experience, so we decided to write an article about it. Ready? Go!

by Antony Vitillo, Tuesday, January 26, 2016 at 7:45 AM

On January 22nd, we participated to the award ceremony of Faber Day. As we told you in our previous post, we were selected among the 12 winners of the contest, with our ImmotionRoom solution.

I’ll write here a short post-mortem about the event, in the classical Q&A form that I use in every postmortem (like in this one and this other one).

by Immotionar Team, Monday, January 25, 2016 at 6:30 PM

We are excited to announce you that we will participate as technical sponsors to the Global Game Jam here in Turin!!! It will be held on January 29-31st in the I3P building, the Startup Incubator of the Politechnic of Turin. It’s our first time in a game jam… and we’re really excited (and also a bit scared) about it!

by Gianni Rosa Gallina, Friday, January 15, 2016 at 10:45 AM

Hi all! This is a new technical post about Virtual Reality and related technologies. The previous post was a theoretical article about the differences between VR, AR and Contextual Reality. This one, instead, is a (hopefully) useful and short guide to solve one of the biggest problem everybody will face sooner or later: when introducing a friend or a relative to VR for the first time, how can we help and guide the newbie within the immersive world, while assisting him from the outside?

by Immotionar Team, Thursday, January 14, 2016 at 8:50 PM

We’re proud to announce you that ImmotionAR is among the winners of Faber 2015!

Faber is a creative contest organized by Treatabit held here in Turin (Italy), which gives credit to the most innovative works in different categories. Among more than 100 contestants, we have been selected in the group of 12 winners! We won in the category “VR, AR and Gaming” with our ImmotionRoom solution and will participate to the awards ceremony on January 22nd! We’re so proud of it!

by Antony Vitillo, Tuesday, January 12, 2016 at 2:00 PM

We’re happy to announce you that on January 6th, we have pre-ordered 2 Oculus Rift CV1!! They’ll arrive here in April, and we can’t wait to play with them! You know that we’re virtual reality enthusiasts… so you can imagine how curious we are…

The preorder moment was really exciting: it has been like purchasing the tickets for the concert of a big rock star, like U2 or Bruce Springsteen.