by Immotionar Team, Thursday, December 15, 2016 at 11:30 AM

After the Kinect v1 integration we’ve announced just 2 weeks ago, it’s time to make another great announcement: Immotionar has finally relased Hit Motion in pre-alpha!

What is Hit Motion? Well, before explaining it… look at this cool trailer we’ve made!

by Antony Vitillo, Friday, December 9, 2016 at 4:40 PM

Few days ago we made new tests with our ImmotionRoom system and HTC Vive. As we already said in our post about our first integration with HTC Vive, Vive had great interferences problems and so it was difficult to be used with our system. The headset screen became frequently grayed out and the user experience was greatly affected.

by Immotionar Team, Thursday, December 1, 2016 at 7:30 PM

Today is a great day here at Immotionar, because we can announce you that finally our full-body VR ImmotionRoom system does not support only Kinect v2 anymore, but it is fully compatible with Kinect v1, too!

by Antony Vitillo, Monday, November 14, 2016 at 3:00 PM

Hello everyone! If you’re one of our fans since long time, you should already know that last year in November we participated in an exhibition called Wearable Tech Torino, where we had really a great time. It has been the first exhibition I participated in as exhibitor and it was the first time that ImmotionRoom has been showcased to the public, so I’m really attached to it. I wrote a super-long post mortem about it, that you can start reading here and finish here.

by Antony Vitillo, Thursday, October 27, 2016 at 3:00 PM

Hello everyone! Just a post to show you how we’re happy that there are finally other ImmotionRooms in the world and showcase you some photos of them!

by Immotionar Team, Tuesday, October 11, 2016 at 11:00 PM

Organizers of View Conference asked us to talk a bit about their event that will be hold here in Turin… and we were like "It’s a great event… so, why not?" and so we’re here spreading the word for them.

View Conference is an annual event hold in Turin, Italy (our city) where for a few days there will be super-interesting talks about animation, 3D, graphics and this kind of cool stuff; hackatons, awards and job proposals will be at the fair, too.

by Antony Vitillo, Tuesday, October 4, 2016 at 5:30 PM

You know, last Saturday we went to Supernova Festival in Brescia (Italy), to hold a session about gaming, VR and ImmotionRoom.

This is a very little post-mortem about this experience, with the typical Q&A structure.

by Antony Vitillo, Tuesday, October 4, 2016 at 4:30 PM

Hello everyone, finally I have some time to talk you about our experience in organizing an event, the Disruptive Technologies Conference (DTC). It has been rough, but we did it in the end!

This post-mortem, as all the other ones (like this one or this other one) will be in my lovely Questions & Answers structure… what are you waiting for? Start reading!

by Antony Vitillo, Thursday, September 29, 2016 at 5:00 PM

A lot of people ask us always the same kind of questions, like "What do your product offers more than HTC Vive?", "Why ImmotionRoom is different from HTC Vive?", "Aren’t Vive controllers better because you’ve got the haptic feedback?"…, so I’ve decided to write a post to actually explain why we’re better or worse than HTC Vive.

Actually, the title of this post is not completely true: ImmotionRoom CAN work with HTC Vive, so it’s not one against the other, but with the "vs." every title becomes automatically cooler, so I’ve written it like that :-)

What do we offer more than HTC Vive?

by Immotionar Team, Thursday, September 29, 2016 at 11:00 AM

From September 29th to October 2nd 2016, the third edition of the Supernova Festival, the innovation and creativity fair, will take place in Brescia (Italy). An event organized by Talent Garden, focused on innovation, technology, companies and people.

This edition will answer to the question "What is the impact of technology, innovation and creativity on the environment?". Current and future changes to the environment will be analyzed, in order to prove that technology and creativity can limit damages and improve our lives. Reality and digital world, social, sharing, virtual reality, and many more will be topics discussed in workshops and conferences.